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NOT MORE.
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Education · hands-on workshops for childrenIndependent concept · fictional brand · AI visuals

TINKER CLUB

Curiosity you can hold.

A making club for children aged 7 to 12, where cardboard bridges, rovers and marble runs carry the whole campaign.

TINKER CLUB · Big ideas. Small hands.
01THE PROPOSED CONTEXT

Big ideas. Small hands.

For whom
Parents of children aged 7 to 12 who want screen-free, hands-on activities; schools and cultural partners as a second audience.
The proposed objective
Make the club easy to understand at a glance and lead interest from a single project to booking a session.

INDEPENDENT CONCEPTThese are demonstration concepts for fictional brands, not campaigns created for clients. They explore simple creative ideas, messages and promotional formats adapted to different industries and platforms. The visuals were generated with AI under the creative direction of the NOT MORE. team.

THE CENTRAL IDEA

“Big ideas. Small hands.” makes curiosity tangible. Every image shows something children can hold, test and improve, and “Make. Test. Try again.” turns a failed first try into part of the fun.

THE VISUAL REASONING

Cobalt, coral, paper and sky blue, a modular open square and dot symbol and confident geometric type. Tactile documentary photography of children, parents and cardboard structures keeps the brand warm and real, while cut-out shapes bring the workshop material into every layout.

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TINKER CLUB · Identity in use · mockup
TINKER CLUB · The experience in context
02ONE IDEA, DIFFERENT CONTEXTS

The message adapts to where it appears.

Three key visuals show a bridge, a marble run and a cardboard car under construction. Feed and story ads each present one project, and a billboard and a citylight bring the question “What if?” into the city. A project box, notebook, workbook, tote, badges, a workshop space and wayfinding show the club in use.

TINKER CLUB · Feed · variation 1
TINKER CLUB · Feed · variation 2
TINKER CLUB · Feed · variation 3
TINKER CLUB · Vertical format · variation 1
TINKER CLUB · Vertical format · variation 2
TINKER CLUB · Vertical format · variation 3
TINKER CLUB · Digital ad · landscape format
TINKER CLUB · Digital ad · display format
TINKER CLUB · Outdoor · placement mockup
03AFTER THE FIRST ENCOUNTER

Interest needs a next step.

The website mockups move from the homepage to a workshop page with age and project choice, a booking page and an email. A real operator would need to confirm ages, group sizes, safety rules, prices and locations; the workshops shown are illustrative.

TINKER CLUB · Visual mockup · website concept · desktop
TINKER CLUB · Visual mockup · website concept · mobile
TINKER CLUB · The next step · concept mockup
CONTENT THAT CONNECTS

Nine posts. Different roles.

Nine posts alternate questions, children at work, finished projects and the symbol. The grid reads like a table full of ideas, and each post works on its own.

An editorial selection: each post contributes to the story. The visual order is not a publishing schedule.

04INSIDE THE CONCEPT

From the idea to each application.

These explorations show how tone, message and composition can change. A creative direction proposes a point of view; an adaptation takes it into another placement. Compare the options and notice what stays recognizable from one material to another.

Every material, by role.

Distinct compositions and placement variants are collected here. Identical copies and equivalent exports are grouped as one visual.

Guide: what does each format do?
Direction
Material type

41 / 41 visuals

PLEASE NOTEVertical visuals for Reels, TikTok and Shorts are static covers. Websites are mockups. Boards and mockups may contain illustrative examples; they are not measured results, manufactured products or print-ready files.

05WHAT WE WOULD TEST

From creative direction to questions we can test.

01

Project or feeling?

Compare ads built around a specific project with ads about the pride of making something.

02

Age as the first filter

Check whether choosing an age group first helps parents find the right session faster.

03

Families or schools?

Track which entry point, weekend workshops or school programs, leads to more completed bookings.

HYPOTHESESThese are evaluation hypotheses for a real implementation. The concept has no measured commercial results.

NOT MORE. / THE NEXT STEP

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